diff --git a/Assets/Aster/EditorUtils/EditorUtils.cs b/Assets/Aster/EditorUtils/EditorUtils.cs
index 7feb4f564268d15ecb6595d0b8c4e37a1390ba67..61ce06435291e8d9e393714380545c0203fbdb96 100644
--- a/Assets/Aster/EditorUtils/EditorUtils.cs
+++ b/Assets/Aster/EditorUtils/EditorUtils.cs
@@ -195,6 +195,44 @@ namespace Aster.AsterBinary
#endif
}
+ ///
+ /// 同时创建大批量文件;
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static T[] CreateAssets(T[] objs, string[] newPath) where T : Object
+ {
+#if UNITY_EDITOR
+ if (objs == null)
+ return null;
+ int length = objs.Length;
+ T[] result = new T[length];
+
+ AssetDatabase.StartAssetEditing();
+
+ try
+ {
+ for (int i = 0; i < length; i++)
+ {
+ var obj = objs[i];
+ var path = newPath[i];
+ result[i] = CreateAsset(obj, path);
+ }
+ }
+ catch (System.Exception ex)
+ {
+ Logger.LogException(ex);
+ }
+
+ AssetDatabase.StopAssetEditing();
+ return result;
+#else
+ return null;
+#endif
+ }
+
public static void SaveAndRefresh()
{
#if UNITY_EDITOR