// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include "paddle/fluid/memory/allocation/allocator.h" #include "paddle/fluid/memory/allocation/cuda_device_context_allocator.h" #include "paddle/fluid/platform/device_context.h" #include "paddle/fluid/platform/place.h" namespace paddle { namespace memory { namespace allocation { /** * CUDADeviceContextAllocatorPool is a singletion stores mapping from * CUDAPlace(s) to std::shared_ptr. When a * CUDADeviceContext's compute stream isn't default stream, it can call this * class to allocate GPU memory which will be released by a callback after * stream execution. */ class CUDADeviceContextAllocatorPool { public: static CUDADeviceContextAllocatorPool &Instance(); AllocationPtr Alloc(const platform::CUDADeviceContext &dev_ctx, size_t size); private: CUDADeviceContextAllocatorPool(); std::map> allocators_; }; } // namespace allocation } // namespace memory } // namespace paddle