using UnityEngine;
using UnityEngine.UI;
using System;
public class UGUITool
{
///
/// 设置文本内容
///
/// 文本内容
///
public static Text SetText(PrefabBinder binder, string name, string textStr)
{
var text = binder.GetObj(name);
if (null == text)
{
GameLogger.LogError("SetText Error, obj is null: " + name);
return null;
}
text.text = textStr;
return text;
}
///
/// 设置按钮点击回调
///
/// 点击回调
///
public static Button SetButton(PrefabBinder binder, string name, Action onClick)
{
var btn = binder.GetObj