#ifndef MNN_METAL_SHADER_AUTO_GENERATE_H
#define MNN_METAL_SHADER_AUTO_GENERATE_H
extern const char* shader_MetalReLU6_metal;
extern const char* shader_MetalReLU_metal;
extern const char* shader_MetalConvolutionDepthwise_metal;
extern const char* shader_MetalConvolutionActivation_metal;
extern const char* shader_MetalConvolution_metal;
extern const char* shader_MetalGridSample_metal;
extern const char* shader_MetalReduction_metal;
extern const char* shader_MetalBackend_metal;
extern const char* shader_MetalSoftmax_metal;
extern const char* shader_MetalLayerNorm_metal;
extern const char* shader_MetalConvolutionWinograd_metal;
extern const char* shader_MetalMatMul_metal;
extern const char* shader_MetalScale_metal;
extern const char* shader_MetalDeconvolution_metal;
extern const char* shader_MetalPooling_metal;
extern const char* shader_MetalROIPooling_metal;
extern const char* shader_MetalCast_metal;
extern const char* shader_MetalConvolution1x1_metal;
extern const char* shader_MetalConvolutionGEMM_metal;
extern const char* shader_MetalResize_metal;
extern const char* shader_MetalPReLU_metal;
extern const char* shader_MetalDefine_metal;
extern const char* shader_MetalUnary_metal;
extern const char* shader_MetalBinary_metal;
extern const char* shader_MetalEltwise_metal;
#endif