diff --git a/extras/fixture/src/unity_fixture.c b/extras/fixture/src/unity_fixture.c index 240661f898c1a90f633388a1e582f8d9881174f3..1daf0def14d4804318552be78f78c4525d49308d 100644 --- a/extras/fixture/src/unity_fixture.c +++ b/extras/fixture/src/unity_fixture.c @@ -6,21 +6,19 @@ ========================================== */ #include -#include #include "unity_fixture.h" #include "unity_internals.h" UNITY_FIXTURE_T UnityFixture; //If you decide to use the function pointer approach. -int (*outputChar)(int) = putchar; +//Build with -D UNITY_OUTPUT_CHAR=outputChar and include +//int (*outputChar)(int) = putchar; -int verbose = 0; - -void setUp(void); -void tearDown(void); +#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA) void setUp(void) { /*does nothing*/ } void tearDown(void) { /*does nothing*/ } +#endif static void announceTestRun(unsigned int runNumber) { @@ -67,11 +65,6 @@ static int groupSelected(const char* group) return selected(UnityFixture.GroupFilter, group); } -static void runTestCase(void) -{ - -} - void UnityTestRunner(unityfunction* setup, unityfunction* testBody, unityfunction* teardown, @@ -95,7 +88,6 @@ void UnityTestRunner(unityfunction* setup, UnityMalloc_StartTest(); UnityPointer_Init(); - runTestCase(); if (TEST_PROTECT()) { setup(); @@ -174,7 +166,6 @@ void UnityMalloc_MakeMallocFailAfterCount(int countdown) #endif #include -#include typedef struct GuardBytes {