diff --git a/fs/nfsd/nfs4state.c b/fs/nfsd/nfs4state.c index 16d39c6c4fbb56b11c25ac8927b8913b1a928a15..d91d6dbf698a00a57f37207d6a1e10fb86b28d3f 100644 --- a/fs/nfsd/nfs4state.c +++ b/fs/nfsd/nfs4state.c @@ -230,37 +230,6 @@ static void nfs4_file_put_access(struct nfs4_file *fp, int oflag) __nfs4_file_put_access(fp, oflag); } -static inline int get_new_stid(struct nfs4_stid *stid) -{ - static int min_stateid = 0; - struct idr *stateids = &stid->sc_client->cl_stateids; - int new_stid; - int error; - - error = idr_get_new_above(stateids, stid, min_stateid, &new_stid); - /* - * Note: the necessary preallocation was done in - * nfs4_alloc_stateid(). The idr code caps the number of - * preallocations that can exist at a time, but the state lock - * prevents anyone from using ours before we get here: - */ - WARN_ON_ONCE(error); - /* - * It shouldn't be a problem to reuse an opaque stateid value. - * I don't think it is for 4.1. But with 4.0 I worry that, for - * example, a stray write retransmission could be accepted by - * the server when it should have been rejected. Therefore, - * adopt a trick from the sctp code to attempt to maximize the - * amount of time until an id is reused, by ensuring they always - * "increase" (mod INT_MAX): - */ - - min_stateid = new_stid+1; - if (min_stateid == INT_MAX) - min_stateid = 0; - return new_stid; -} - static struct nfs4_stid *nfs4_alloc_stid(struct nfs4_client *cl, struct kmem_cache *slab) {