/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include #include #include #include "paddle/platform/enforce.h" namespace paddle { namespace framework { class Variable { public: template const T& Get() const { PADDLE_ENFORCE(holder_ != nullptr, "Variable must hold some thing"); PADDLE_ENFORCE(IsType(), "Variable must be type %s, the holding type is %s", typeid(T).name(), holder_->Type().name()); return *static_cast(holder_->Ptr()); } bool IsInitialized() const { return holder_ != nullptr; } template T* GetMutable() { if (!IsType()) { holder_.reset(new PlaceholderImpl(new T())); } return static_cast(holder_->Ptr()); } template bool IsType() const { return holder_ != nullptr && std::type_index(typeid(T)) == std::type_index(holder_->Type()); } void Clear() { holder_.reset(); } std::type_index Type() const { PADDLE_ENFORCE(holder_ != nullptr, "Must hold memory"); return holder_->Type(); } private: struct Placeholder { virtual ~Placeholder() {} virtual const std::type_info& Type() const = 0; virtual void* Ptr() const = 0; }; // Placeholder hides type T, so it doesn't appear as a template // parameter of Variable. template struct PlaceholderImpl : public Placeholder { PlaceholderImpl(T* ptr) : ptr_(ptr), type_(typeid(T)) {} virtual const std::type_info& Type() const { return type_; } virtual void* Ptr() const { return static_cast(ptr_.get()); } std::unique_ptr ptr_; const std::type_info& type_; }; std::unique_ptr holder_; // pointers to a PlaceholderImpl object indeed. // name_ is only meaningful with a Scope and accessible by it. // // NOTE: Please don't expose name_ by adding methods like // Variable::Name or Scope::VarName! A variable could have a human // readable name or an auto-generated scope-unique name. In the // former case, the caller knows the name and doesn't need to access // the name; in the latter case, the variable should be identified // by its address but not the unreadable name. friend class Scope; const std::string* name_; }; } // namespace framework } // namespace paddle