// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "paddle/fluid/memory/allocation/allocator.h" #include "paddle/fluid/platform/place.h" namespace paddle { namespace memory { namespace allocation { // CUDA System allocator and allocation. // Just a flag type. class CUDAAllocation : public Allocation { public: using Allocation::Allocation; }; class CUDAAllocator : public MannualFreeAllocator { public: explicit CUDAAllocator(const platform::CUDAPlace& place) : place_(place) {} explicit CUDAAllocator(const platform::Place& place) : place_(boost::get(place)) {} bool IsAllocThreadSafe() const override; protected: void Free(Allocation* allocation) override; Allocation* AllocateImpl(size_t size, Allocator::Attr attr) override; private: platform::CUDAPlace place_; }; } // namespace allocation } // namespace memory } // namespace paddle