// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "paddle/fluid/memory/allocation/allocator.h" #include #include #include #include #include #include #include "paddle/fluid/memory/allocation/aligned_allocator.h" #include "paddle/fluid/memory/allocation/allocator_facade.h" #include "paddle/fluid/memory/allocation/allocator_strategy.h" #include "paddle/fluid/memory/allocation/auto_increment_allocator.h" #include "paddle/fluid/memory/allocation/best_fit_allocator.h" #include "paddle/fluid/memory/allocation/conditional_allocator.h" #include "paddle/fluid/memory/allocation/cpu_allocator.h" #include "paddle/fluid/memory/allocation/legacy_allocator.h" #include "paddle/fluid/memory/allocation/locked_allocator.h" #include "paddle/fluid/memory/allocation/retry_allocator.h" #include "paddle/fluid/memory/allocation/zero_size_allocator.h" #include "paddle/fluid/platform/cpu_info.h" #include "paddle/fluid/platform/enforce.h" #include "paddle/fluid/platform/place.h" #ifdef PADDLE_WITH_CUDA #include "paddle/fluid/memory/allocation/cuda_allocator.h" #include "paddle/fluid/memory/allocation/pinned_allocator.h" #include "paddle/fluid/platform/cuda_device_guard.h" #include "paddle/fluid/platform/gpu_info.h" #endif DEFINE_int64( gpu_allocator_retry_time, 0, "The retry time (milliseconds) when allocator fails " "to allocate memory. No retry if this value is not greater than 0"); namespace paddle { namespace memory { namespace allocation { // TODO(yy): Dirty code here. This class should be configurable in runtime. class CPUManagedAllocator : public Allocator { public: CPUManagedAllocator() : normal_allocator_(new CPUAllocator()) {} bool IsAllocThreadSafe() const override { return true; } protected: Allocation* AllocateImpl(size_t size, Allocator::Attr attr) override { return normal_allocator_->Allocate(size, attr).release(); } private: std::shared_ptr normal_allocator_; }; // TODO(yy): Dirty code here. This class should be configurable in runtime. class ChunkedAllocator : public Allocator { public: explicit ChunkedAllocator(std::unique_ptr system_allocator, size_t max_chunk_size, size_t capacity = 1, int64_t retry_time = -1) : max_chunk_size_(max_chunk_size), retry_time_(retry_time) { raw_allocator_ = std::move(system_allocator); if (max_chunk_size_ == 0) { default_allocator_ = raw_allocator_; } else { if (capacity == 1) { VLOG(1) << "Create BestFitAllocator with chunk_size " << max_chunk_size_; default_allocator_ = CreateAllocatorWithChunk(); } else { VLOG(1) << "Create AutoIncrementAllocator with chunk_size " << max_chunk_size_ << " and capacity " << capacity; default_allocator_ = std::make_shared( [this] { return CreateAllocatorWithChunk(); }, capacity); } } auto* cond_allocator = new ConditionalAllocator(); cond_allocator ->AddAllocator( [this](size_t size, Attr attr) { return size < max_chunk_size_; }, default_allocator_) .AddAllocator( [](size_t size, Attr attr) { return true; // default case }, raw_allocator_); default_allocator_.reset(cond_allocator); } ~ChunkedAllocator() override { // Specify destruct order. default_allocator_.reset(); chunks_.clear(); raw_allocator_.reset(); } std::shared_ptr CreateAllocatorWithChunk() { chunks_.emplace_back(raw_allocator_->Allocate(max_chunk_size_)); auto* allocation = chunks_.back().get(); std::unique_ptr allocator(new LockedAllocator( std::unique_ptr(new BestFitAllocator(allocation)))); if (retry_time_ > 0) { auto* retry_allocator = new RetryAllocator(std::move(allocator), retry_time_); allocator.reset(retry_allocator); } return std::make_shared>(std::move(allocator)); } bool IsAllocThreadSafe() const override { return true; } protected: Allocation* AllocateImpl(size_t size, Allocator::Attr attr) override { return default_allocator_->Allocate(size, attr).release(); } protected: size_t max_chunk_size_; int64_t retry_time_; std::vector chunks_; std::shared_ptr raw_allocator_; std::shared_ptr default_allocator_; }; #ifdef PADDLE_WITH_CUDA class CUDAChunkedAllocator : public ChunkedAllocator { public: explicit CUDAChunkedAllocator(int dev_id) : ChunkedAllocator(std::unique_ptr( new CUDAAllocator(platform::CUDAPlace(dev_id))), GetMaxChunkSize(dev_id), GetCapcity(dev_id), GetRetryTime()) {} private: static size_t GetMaxChunkSize(int dev_id) { platform::CUDADeviceGuard guard(dev_id); return platform::GpuMaxChunkSize(); } static size_t GetCapcity(int dev_id) { platform::CUDADeviceGuard guard(dev_id); size_t available, total; platform::GpuMemoryUsage(&available, &total); size_t max_chunk_size = platform::GpuMaxChunkSize(); return max_chunk_size == 0 ? 0 : available / max_chunk_size; } static int64_t GetRetryTime() { return FLAGS_gpu_allocator_retry_time; } }; class CUDAPinnedChunkedAllocator : public ChunkedAllocator { public: CUDAPinnedChunkedAllocator() : ChunkedAllocator(std::unique_ptr(new CPUPinnedAllocator()), platform::CUDAPinnedMaxChunkSize(), GetCapacity(), -1) {} // never retry private: static size_t GetCapacity() { size_t total = platform::CpuTotalPhysicalMemory(); size_t max_chunk_size = platform::CUDAPinnedMaxChunkSize(); return max_chunk_size == 0 ? 0 : total / max_chunk_size; } }; #endif class AllocatorFacadePrivate { public: std::map> allocators_; ~AllocatorFacadePrivate() = default; AllocatorFacadePrivate() { if (GetAllocatorStrategy() == AllocatorStrategy::kLegacy) { InitLegacyAllocator(); } else { InitCPUAllocator(); InitCUDAAllocator(); InitCUDAPinnedAllocator(); WrapZeroSizeAllocator(); } } private: void InitLegacyAllocator() { std::vector places{platform::CPUPlace()}; #ifdef PADDLE_WITH_CUDA for (int dev_id = 0; dev_id < platform::GetCUDADeviceCount(); ++dev_id) { places.emplace_back(platform::CUDAPlace(dev_id)); } places.emplace_back(platform::CUDAPinnedPlace()); #endif for (auto& p : places) { allocators_[p] = std::make_shared(p); } } void InitCPUAllocator() { allocators_[platform::CPUPlace()] = std::make_shared(); } void InitCUDAAllocator() { #ifdef PADDLE_WITH_CUDA int device_count = platform::GetCUDADeviceCount(); for (int dev_id = 0; dev_id < device_count; ++dev_id) { allocators_[platform::CUDAPlace(dev_id)] = std::make_shared(dev_id); } #endif } void InitCUDAPinnedAllocator() { #ifdef PADDLE_WITH_CUDA allocators_[platform::CUDAPinnedPlace()] = std::make_shared(); #endif } void WrapZeroSizeAllocator() { for (auto& pair : allocators_) { pair.second = std::make_shared(pair.second, pair.first); } } }; // Pimpl. Make interface clean. AllocatorFacade::AllocatorFacade() : m_(new AllocatorFacadePrivate()) {} AllocatorFacade::~AllocatorFacade() { delete m_; } AllocatorFacade& AllocatorFacade::Instance() { static AllocatorFacade instance; return instance; } std::shared_ptr AllocatorFacade::AllocShared( const platform::Place& place, size_t size, Allocator::Attr attr) { return std::shared_ptr(Alloc(place, size, attr).release(), AllocationDeleter()); } AllocationPtr AllocatorFacade::Alloc(const platform::Place& place, size_t size, Allocator::Attr attr) { auto it = m_->allocators_.find(place); if (it == m_->allocators_.end()) { throw BadAlloc( string::Sprintf("No such allocator for the place, %s", place)); } return m_->allocators_.at(place)->Allocate(size, attr); } } // namespace allocation } // namespace memory } // namespace paddle