未验证 提交 6472d620 编写于 作者: N niuliling123 提交者: GitHub

Revert "add relu forward kernel and backward kernel (#31613)" (#31853)

上级 e7f28d6c
...@@ -10,276 +10,8 @@ See the License for the specific language governing permissions and ...@@ -10,276 +10,8 @@ See the License for the specific language governing permissions and
limitations under the License. */ limitations under the License. */
#include "paddle/fluid/operators/activation_op.h" #include "paddle/fluid/operators/activation_op.h"
#include "paddle/fluid/operators/math/math_cuda_utils.h"
#include "paddle/fluid/platform/cuda_device_function.h"
#include "paddle/fluid/platform/float16.h" #include "paddle/fluid/platform/float16.h"
namespace paddle {
namespace operators {
using Tensor = framework::Tensor;
using float16 = paddle::platform::float16;
template <typename T>
struct CudaVecType {
using type = T;
static constexpr int vecsize = 1;
};
template <>
struct CudaVecType<platform::float16> {
using type = __half2;
static constexpr int vecsize = 2;
};
template <>
struct CudaVecType<float> {
using type = float4;
static constexpr int vecsize = 4;
};
template <typename T>
class BaseGPUFunctor {
public:
using ELEMENT_TYPE = T;
};
/* ========================================================================== */
/* =========================== relu forward ============================ */
template <typename T>
class ReluGPUFuctor : public BaseGPUFunctor<T> {
private:
T zero_;
public:
ReluGPUFuctor() { zero_ = static_cast<T>(0.0f); }
// for relu forward when T is double
__device__ __forceinline__ typename CudaVecType<T>::type Compute(
const typename CudaVecType<T>::type* x);
// when num % vecsize != 0 this func will be used
__device__ __forceinline__ T ComputeRemainder(const T x) {
return x > zero_ ? x : zero_;
}
};
template <>
__device__ __forceinline__ CudaVecType<double>::type
ReluGPUFuctor<double>::Compute(const CudaVecType<double>::type* x) {
// relu forward : out = max(x, 0)
#ifdef __HIPCC__ || __CUDA_ARCH__ >= 350 || CUDA_VERSION >= 300
return __ldg(x) > zero_ ? __ldg(x) : zero_;
#else
return (*x) > zero_ ? (*x) : zero_;
#endif
}
template <>
__device__ __forceinline__ CudaVecType<float>::type
ReluGPUFuctor<float>::Compute(const CudaVecType<float>::type* xx) {
// relu forward : out = max(xx, 0)
return make_float4((xx->x > zero_) * (xx->x), (xx->y > zero_) * (xx->y),
(xx->z > zero_) * (xx->z), (xx->w > zero_) * (xx->w));
}
template <>
__device__ __forceinline__ CudaVecType<float16>::type
ReluGPUFuctor<float16>::Compute(const CudaVecType<float16>::type* in) {
// relu forward : out = max(in, 0)
#ifdef __HIPCC__ || __CUDA_ARCH__ >= 350 || CUDA_VERSION >= 300
const half2 kzero = __float2half2_rn(0.0f);
return __hmul2(__hgt2(__ldg(in), kzero), __ldg(in));
#else
const float2 xx = __half22float2(*in);
return __floats2half2_rn((xx.x > 0.0f) * static_cast<float>(xx.x),
(xx.y > 0.0f) * static_cast<float>(xx.y));
#endif
}
/* ========================================================================== */
/* =========================== relu backward ============================
*/
template <typename T>
class ReluGradGPUFunctor : public BaseGPUFunctor<T> {
private:
T zero_;
public:
ReluGradGPUFunctor() { zero_ = static_cast<T>(0.0f); }
// for relu backward when T is double
__device__ __forceinline__ typename CudaVecType<T>::type Compute(
const typename CudaVecType<T>::type* out,
const typename CudaVecType<T>::type* dout);
// when num % vecsize != 0 this func will be used
__device__ __forceinline__ T ComputeRemainder(const T out, const T dout) {
// relu backward : dx = out > 0 ? dout : 0;
return out > zero_ ? dout : zero_;
}
static constexpr ActBwdOpFwdDeps FwdDeps() { return kDepOut; }
};
template <>
__device__ __forceinline__ CudaVecType<double>::type
ReluGradGPUFunctor<double>::Compute(const CudaVecType<double>::type* out,
const CudaVecType<double>::type* dout) {
// relu backward : dx = out > 0 ? dout : 0;
#ifdef __HIPCC__ || __CUDA_ARCH__ >= 350 || CUDA_VERSION >= 300
return __ldg(out) > zero_ ? __ldg(dout) : zero_;
#else
return (*out) > zero_ ? (*dout) : zero_;
#endif
}
template <>
__device__ __forceinline__ CudaVecType<float>::type
ReluGradGPUFunctor<float>::Compute(const CudaVecType<float>::type* out,
const CudaVecType<float>::type* dout) {
// relu backward : dx = out > 0 ? dout : 0;
return make_float4((out->x > zero_) * (dout->x), (out->y > zero_) * (dout->y),
(out->z > zero_) * (dout->z),
(out->w > zero_) * (dout->w));
}
template <>
__device__ __forceinline__ CudaVecType<float16>::type
ReluGradGPUFunctor<float16>::Compute(const CudaVecType<float16>::type* out,
const CudaVecType<float16>::type* dout) {
// relu backward : dx = out > 0 ? dout : 0;
#ifdef __HIPCC__ || __CUDA_ARCH__ >= 350 || CUDA_VERSION >= 300
const half2 kzero = __float2half2_rn(0.0f);
return __hmul2(__hgt2(__ldg(out), kzero), __ldg(dout));
#else
const float2 xx = __half22float2(*out);
const float2 yy = __half22float2(*dout);
return __floats2half2_rn((xx.x > 0.0f) * static_cast<float>(yy.x),
(xx.y > 0.0f) * static_cast<float>(yy.y));
#endif
}
/* ========================================================================== */
template <typename T, typename Functor>
__global__ void ActivationGradKernelVec(const T* forward_data, const T* dout,
T* dx, int num, Functor functor) {
using VecType = typename CudaVecType<T>::type;
constexpr int vecsize = CudaVecType<T>::vecsize;
int idx = threadIdx.x + blockIdx.x * blockDim.x;
int stride = blockDim.x * gridDim.x;
int loop = num / vecsize;
int tail = num % vecsize;
const VecType* in_forward = reinterpret_cast<const VecType*>(forward_data);
const VecType* in_dout = reinterpret_cast<const VecType*>(dout);
VecType* out = reinterpret_cast<VecType*>(dx);
for (int i = idx; i < loop; i += stride) {
out[i] = functor.Compute((in_forward + i), (in_dout + i));
}
while (idx == loop && tail) {
dx[num - tail] =
functor.ComputeRemainder(forward_data[num - tail], dout[num - tail]);
--tail;
}
}
template <typename T, typename Functor>
__global__ void ActivationkernelVec(const T* src, T* dst, int num,
Functor functor) {
constexpr int vecsize = CudaVecType<T>::vecsize;
using VecType = typename CudaVecType<T>::type;
int idx = threadIdx.x + blockIdx.x * blockDim.x;
int stride = blockDim.x * gridDim.x;
int loop = num / vecsize;
int tail = num % vecsize;
const VecType* in = reinterpret_cast<const VecType*>(src);
VecType* out = reinterpret_cast<VecType*>(dst);
for (int i = idx; i < loop; i += stride) {
out[i] = functor.Compute((in + i));
}
while (idx == loop && tail) {
dst[num - tail] = functor.ComputeRemainder(src[num - tail]);
--tail;
}
}
template <typename DeviceContext, typename Functor>
class ActivationGPUKernel
: public framework::OpKernel<typename Functor::ELEMENT_TYPE> {
public:
using T = typename Functor::ELEMENT_TYPE;
void Compute(const framework::ExecutionContext& context) const override {
const framework::Tensor* in_x = nullptr;
framework::Tensor* out = nullptr;
ExtractActivationTensor(context, &in_x, &out);
auto& dev_ctx = context.template device_context<DeviceContext>();
int num = in_x->numel();
const T* input_data = in_x->data<T>();
T* output_data = out->mutable_data<T>(dev_ctx.GetPlace(),
static_cast<size_t>(num * sizeof(T)));
int block = 512;
#ifdef __HIPCC__
block = 256;
#endif
Functor functor;
constexpr int vecsize = CudaVecType<T>::vecsize;
int grid = max((num / vecsize + block - 1) / block, 1);
ActivationkernelVec<T, Functor><<<grid, block>>>(input_data, output_data,
num, functor);
}
};
template <typename DeviceContext, typename Functor>
class ActivationGradGPUKernel
: public framework::OpKernel<typename Functor::ELEMENT_TYPE> {
public:
using T = typename Functor::ELEMENT_TYPE;
void Compute(const framework::ExecutionContext& context) const override {
const framework::Tensor *x, *out, *d_out;
framework::Tensor* d_x = nullptr;
x = out = d_out = nullptr;
ExtractActivationGradTensor<Functor::FwdDeps()>(context, &x, &out, &d_out,
&d_x);
int numel = d_out->numel();
auto& dev_ctx = context.template device_context<DeviceContext>();
auto* dx_data = d_x->mutable_data<T>(
dev_ctx.GetPlace(), static_cast<size_t>(numel * sizeof(T)));
auto* dout_data = d_out->data<T>();
auto* forward_data = dout_data;
if (static_cast<int>(Functor::FwdDeps()) == static_cast<int>(kDepOut)) {
// Only need forward output Out
forward_data = out->data<T>();
} else if (static_cast<int>(Functor::FwdDeps()) ==
static_cast<int>(kDepX)) {
// Only need forward input X
forward_data = x->data<T>();
}
int block = 512;
#ifdef __HIPCC__
block = 256;
#endif
Functor functor;
constexpr int vecsize = CudaVecType<T>::vecsize;
int grid = max((numel / vecsize + block - 1) / block, 1);
ActivationGradKernelVec<T, Functor><<<grid, block>>>(
forward_data, dout_data, dx_data, numel, functor);
}
};
} // namespace operators
} // namespace paddle
namespace ops = paddle::operators; namespace ops = paddle::operators;
namespace plat = paddle::platform; namespace plat = paddle::platform;
...@@ -328,21 +60,7 @@ REGISTER_OP_CUDA_KERNEL( ...@@ -328,21 +60,7 @@ REGISTER_OP_CUDA_KERNEL(
/* ========================================================================== */ /* ========================================================================== */
/* =========================== relu register ============================ */ /* =========================== relu register ============================ */
REGISTER_OP_CUDA_KERNEL( REGISTER_ACTIVATION_CUDA_KERNEL(relu, Relu, ReluCUDAFunctor, ReluGradFunctor);
relu, ops::ActivationGPUKernel<paddle::platform::CUDADeviceContext,
ops::ReluGPUFuctor<float>>,
ops::ActivationGPUKernel<paddle::platform::CUDADeviceContext,
ops::ReluGPUFuctor<double>>,
ops::ActivationGPUKernel<plat::CUDADeviceContext,
ops::ReluGPUFuctor<plat::float16>>);
REGISTER_OP_CUDA_KERNEL(
relu_grad, ops::ActivationGradGPUKernel<paddle::platform::CUDADeviceContext,
ops::ReluGradGPUFunctor<float>>,
ops::ActivationGradGPUKernel<paddle::platform::CUDADeviceContext,
ops::ReluGradGPUFunctor<double>>,
ops::ActivationGradGPUKernel<plat::CUDADeviceContext,
ops::ReluGradGPUFunctor<plat::float16>>);
REGISTER_OP_CUDA_KERNEL( REGISTER_OP_CUDA_KERNEL(
relu_grad_grad, relu_grad_grad,
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册