stream_callback_manager.h 2.7 KB
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// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include <cuda.h>
#include <cuda_runtime.h>
#include <functional>
#include <memory>
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#include "ThreadPool.h"
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#include "paddle/fluid/platform/enforce.h"

namespace paddle {
namespace platform {

class StreamCallbackManager;

struct StreamCallbackContext {
  template <typename Callback>
  inline StreamCallbackContext(const StreamCallbackManager *manager,
                               Callback &&callback)
      : manager_(manager), callback_(callback) {}

  const StreamCallbackManager *manager_;  // do not own
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  std::function<void()> callback_;
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};

class StreamCallbackManager {
 public:
  explicit inline StreamCallbackManager(cudaStream_t stream = nullptr)
      : stream_(stream), thread_pool_(new ThreadPool(1)) {}

  template <typename Callback>
  inline void AddCallback(Callback &&callback) const {
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    auto *stream_callback_context =
        new StreamCallbackContext(this, std::forward<Callback>(callback));
    PADDLE_ENFORCE(
#if CUDA_VERSION >= 10000
        cudaLaunchHostFunc(stream_, StreamCallbackManager::StreamCallbackFunc,
                           stream_callback_context)
#else
        cudaStreamAddCallback(stream_,
                              StreamCallbackManager::StreamCallbackFunc,
                              stream_callback_context, 0)
#endif
            );  // NOLINT
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  }

  void Wait() const { thread_pool_.reset(new ThreadPool(1)); }

 private:
  const cudaStream_t stream_;
  mutable std::unique_ptr<ThreadPool> thread_pool_;

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// cudaStreamCallback cannot call CUDA API inside, so we have to use
// thread_pool here
#if CUDA_VERSION >= 10000
  static void CUDART_CB StreamCallbackFunc(void *user_data)
#else
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  static void CUDART_CB StreamCallbackFunc(cudaStream_t stream,
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                                           cudaError_t status, void *user_data)
#endif
  {
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    auto *callback_context_ptr =
        reinterpret_cast<StreamCallbackContext *>(user_data);
    callback_context_ptr->manager_->thread_pool_->enqueue([=]() {
      std::unique_ptr<StreamCallbackContext> callback_context(
          callback_context_ptr);
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      callback_context->callback_();
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    });
  }
};

}  // namespace platform
}  // namespace paddle