// Copyright (c) 2021 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "paddle/pten/core/dense_tensor.h"

// See Note [ Why still include the fluid headers? ]
#include "paddle/fluid/platform/device_context.h"

namespace pten {

using CPUContext = paddle::platform::CPUDeviceContext;

template <typename T>
void Dot(const CPUContext& dev_ctx,
         const DenseTensor& x,
         const DenseTensor& y,
         DenseTensor* out);

template <typename T>
void Matmul(const CPUContext& dev_ctx,
            const DenseTensor& x,
            const DenseTensor& y,
            bool transpose_x,
            bool transpose_y,
            DenseTensor* out);

}  // namespace pten
