/* * copyright (c) 2016 Zhang Rui * * This file is part of ijkPlayer. * * ijkPlayer is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * ijkPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with ijkPlayer; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef IJKSDL__IJKSDL_GLES2__INTERNAL__H #define IJKSDL__IJKSDL_GLES2__INTERNAL__H #include #include #include "ijksdl/ijksdl_fourcc.h" #include "ijksdl/ijksdl_log.h" #include "ijksdl/ijksdl_gles2.h" #include "ijksdl/ijksdl_vout.h" #define IJK_GLES_STRINGIZE(x) #x #define IJK_GLES_STRINGIZE2(x) IJK_GLES_STRINGIZE(x) #define IJK_GLES_STRING(x) IJK_GLES_STRINGIZE2(x) typedef struct IJK_GLES2_Renderer_Opaque IJK_GLES2_Renderer_Opaque; typedef struct IJK_GLES2_Renderer { IJK_GLES2_Renderer_Opaque *opaque; GLuint program; GLuint vertex_shader; GLuint fragment_shader; GLuint plane_textures[IJK_GLES2_MAX_PLANE]; GLuint av4_position; GLuint av2_texcoord; GLuint um4_mvp; GLuint us2_sampler[IJK_GLES2_MAX_PLANE]; GLuint um3_color_conversion; GLboolean (*func_use)(IJK_GLES2_Renderer *renderer); GLsizei (*func_getBufferWidth)(IJK_GLES2_Renderer *renderer, SDL_VoutOverlay *overlay); GLboolean (*func_uploadTexture)(IJK_GLES2_Renderer *renderer, SDL_VoutOverlay *overlay); GLvoid (*func_destroy)(IJK_GLES2_Renderer *renderer); GLsizei buffer_width; GLsizei visible_width; GLfloat texcoords[8]; GLfloat vertices[8]; int vertices_changed; int format; int gravity; GLsizei layer_width; GLsizei layer_height; int frame_width; int frame_height; int frame_sar_num; int frame_sar_den; } IJK_GLES2_Renderer; typedef struct IJK_GLES_Matrix { GLfloat m[16]; } IJK_GLES_Matrix; void IJK_GLES2_loadOrtho(IJK_GLES_Matrix *matrix, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far); const char *IJK_GLES2_getVertexShader_default(); const char *IJK_GLES2_getFragmentShader_yuv420p(); const char *IJK_GLES2_getFragmentShader_yuv444p10le(); const char *IJK_GLES2_getFragmentShader_yuv420sp(); const char *IJK_GLES2_getFragmentShader_rgb(); const GLfloat *IJK_GLES2_getColorMatrix_bt709(); const GLfloat *IJK_GLES2_getColorMatrix_bt601(); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_base(const char *fragment_shader_source); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_yuv420p(); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_yuv444p10le(); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_yuv420sp(); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_yuv420sp_vtb(SDL_VoutOverlay *overlay); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_rgb565(); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_rgb888(); IJK_GLES2_Renderer *IJK_GLES2_Renderer_create_rgbx8888(); #endif