package qt import ( "log" "os" "runtime" "strings" "sync" "unsafe" ) var ( Logger = log.New(os.Stderr, "", log.Ltime) signals = make(map[unsafe.Pointer]map[string]interface{}) signalsJNI = make(map[string]map[string]interface{}) signalsMutex = new(sync.Mutex) objects = make(map[unsafe.Pointer]interface{}) objectsMutex = new(sync.Mutex) objectsTemp = make(map[unsafe.Pointer]interface{}) objectsTempMutex = new(sync.Mutex) ) func init() { runtime.LockOSThread() } func ExistsSignal(cPtr unsafe.Pointer, signal string) (exists bool) { signalsMutex.Lock() _, exists = signals[cPtr][signal] signalsMutex.Unlock() return } func LendSignal(cPtr unsafe.Pointer, signal string) (s interface{}) { signalsMutex.Lock() s = signals[cPtr][signal] signalsMutex.Unlock() return } func lendSignalJNI(cPtr, signal string) (s interface{}) { signalsMutex.Lock() s = signalsJNI[cPtr][signal] signalsMutex.Unlock() return } func GetSignal(cPtr interface{}, signal string) interface{} { if dcPtr, ok := cPtr.(unsafe.Pointer); ok { if signal == "destroyed" || strings.HasPrefix(signal, "~") { defer DisconnectAllSignals(dcPtr, signal) } return LendSignal(dcPtr, signal) } return lendSignalJNI(cPtr.(string), signal) } func ConnectSignal(cPtr interface{}, signal string, function interface{}) { if dcPtr, ok := cPtr.(unsafe.Pointer); ok { signalsMutex.Lock() if s, exists := signals[dcPtr]; !exists { signals[dcPtr] = map[string]interface{}{signal: function} } else { s[signal] = function } signalsMutex.Unlock() } else { connectSignalJNI(cPtr.(string), signal, function) } } func connectSignalJNI(cPtr, signal string, function interface{}) { signalsMutex.Lock() if s, exists := signalsJNI[cPtr]; !exists { signalsJNI[cPtr] = map[string]interface{}{signal: function} } else { s[signal] = function } signalsMutex.Unlock() } func DisconnectSignal(cPtr interface{}, signal string) { if dcPtr, ok := cPtr.(unsafe.Pointer); ok { signalsMutex.Lock() delete(signals[dcPtr], signal) signalsMutex.Unlock() } else { disconnectSignalJNI(cPtr.(string), signal) } } func disconnectSignalJNI(cPtr, signal string) { signalsMutex.Lock() delete(signalsJNI[cPtr], signal) signalsMutex.Unlock() } func DisconnectAllSignals(cPtr unsafe.Pointer, signal string) { signalsMutex.Lock() if s, exists := signals[cPtr]["destroyed"]; signal != "destroyed" && exists { signals[cPtr] = map[string]interface{}{"destroyed": s} } else { delete(signals, cPtr) } signalsMutex.Unlock() if signal == "destroyed" { Unregister(cPtr) } } func DumpSignals() { Debug("##############################\tSIGNALSTABLE_START\t##############################") signalsMutex.Lock() for cPtr, entry := range signals { Debug(cPtr, entry) } signalsMutex.Unlock() Debug("##############################\tSIGNALSTABLE_END\t##############################") } func CountSignals() (c int) { signalsMutex.Lock() c = len(signals) signalsMutex.Unlock() return } func GoBoolToInt(b bool) int8 { if b { return 1 } return 0 } func Recover(fn string) { if recover() != nil { Debug("RECOVERED:", fn) } } func Debug(fn ...interface{}) { if strings.ToLower(os.Getenv("QT_DEBUG")) == "true" || runtime.GOARCH == "js" || runtime.GOARCH == "wasm" { Logger.Println(fn...) } } func ClearSignals() { signalsMutex.Lock() signals = make(map[unsafe.Pointer]map[string]interface{}) signalsMutex.Unlock() } func Register(cPtr unsafe.Pointer, gPtr interface{}) { objectsMutex.Lock() objects[cPtr] = gPtr objectsMutex.Unlock() } func Receive(cPtr unsafe.Pointer) (o interface{}, ok bool) { objectsMutex.Lock() o, ok = objects[cPtr] objectsMutex.Unlock() return } func Unregister(cPtr unsafe.Pointer) { objectsMutex.Lock() delete(objects, cPtr) objectsMutex.Unlock() } func RegisterTemp(cPtr unsafe.Pointer, gPtr interface{}) { objectsTempMutex.Lock() objectsTemp[cPtr] = gPtr objectsTempMutex.Unlock() } func ReceiveTemp(cPtr unsafe.Pointer) (o interface{}, ok bool) { objectsTempMutex.Lock() o, ok = objectsTemp[cPtr] objectsTempMutex.Unlock() return } func UnregisterTemp(cPtr unsafe.Pointer) { objectsTempMutex.Lock() delete(objectsTemp, cPtr) objectsTempMutex.Unlock() }