include(operators) if(WITH_UNITY_BUILD) # Load Unity Build rules for operators in paddle/fluid/operators/controlflow. include(unity_build_rule.cmake) endif() register_operators(EXCLUDES conditional_block_op DEPS naive_executor) cc_library(conditional_block_op SRCS conditional_block_op.cc DEPS executor) cc_library(op_variant SRCS op_variant.cc DEPS operator proto_desc) cc_library(conditional_block_op_helper SRCS conditional_block_op_helper.cc DEPS operator op_variant conditional_block_op) cc_library(recurrent_op_helper SRCS recurrent_op_helper.cc DEPS operator op_variant recurrent_op) cc_library(while_op_helper SRCS while_op_helper.cc DEPS operator op_variant) cc_test(conditional_block_op_test SRCS conditional_block_op_test.cc DEPS conditional_block_op executor) if(WITH_UNITY_BUILD) target_link_libraries(paddle_operators_controlflow_unity conditional_block_op) else() target_link_libraries(conditional_block_infer_op conditional_block_op) endif() file(APPEND ${pybind_file} "USE_OP(less_than);\nUSE_OP(equal_all);\nUSE_NO_KERNEL_OP(read_from_array);\n") file(APPEND ${pybind_file} "USE_OP(logical_and);\nUSE_OP(logical_or);\nUSE_OP(logical_xor);\nUSE_OP(logical_not);\n") file(APPEND ${pybind_file} "USE_OP(bitwise_and);\nUSE_OP(bitwise_or);\nUSE_OP(bitwise_xor);\nUSE_OP(bitwise_not);\n")