/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #ifdef PADDLE_WITH_MKLML #include #include #include #endif #ifdef PADDLE_USE_OPENBLAS #include #include #endif #ifndef LAPACK_FOUND extern "C" { #include // NOLINT int LAPACKE_sgetrf(int matrix_layout, int m, int n, float* a, int lda, int* ipiv); int LAPACKE_dgetrf(int matrix_layout, int m, int n, double* a, int lda, int* ipiv); int LAPACKE_sgetri(int matrix_layout, int n, float* a, int lda, const int* ipiv); int LAPACKE_dgetri(int matrix_layout, int n, double* a, int lda, const int* ipiv); } #endif #include #include #include "paddle/fluid/framework/eigen.h" #include "paddle/fluid/framework/operator.h" #include "paddle/fluid/framework/tensor.h" #include "paddle/fluid/framework/tensor_util.h" #include "paddle/fluid/platform/device_context.h" #include "paddle/fluid/platform/enforce.h" namespace paddle { namespace operators { namespace math { // Support continuous memory now // If transA = N, and transB = N // Then matrixA: M * K, matrixB: K * N, matrixC : M * N // For more detailed info, please refer to // http://www.netlib.org/lapack/explore-html/d4/de2/sgemm_8f.html template class Blas { public: explicit Blas(const DeviceContext& context) : context_(context) {} template void GEMM(CBLAS_TRANSPOSE transA, CBLAS_TRANSPOSE transB, int M, int N, int K, T alpha, const T* A, const T* B, T beta, T* C) const; template void GEMM(bool transA, bool transB, int M, int N, int K, T alpha, const T* A, int lda, const T* B, int ldb, T beta, T* C, int ldc) const; template void MatMul(const framework::Tensor& mat_a, bool trans_a, const framework::Tensor& mat_b, bool trans_b, T alpha, framework::Tensor* mat_out, T beta) const; template void MatMul(const framework::Tensor& mat_a, bool trans_a, const framework::Tensor& mat_b, bool trans_b, framework::Tensor* mat_out) const { MatMul(mat_a, trans_a, mat_b, trans_b, static_cast(1.0), mat_out, static_cast(0.0)); } template void MatMul(const framework::Tensor& mat_a, const framework::Tensor& mat_b, framework::Tensor* mat_out) const { this->template MatMul(mat_a, false, mat_b, false, mat_out); } private: const DeviceContext& context_; }; template class BlasT : private Blas { public: using Blas::Blas; template void GEMM(ARGS... args) const { static_cast*>(this)->template GEMM(args...); } template void MatMul(ARGS... args) const { static_cast*>(this)->template MatMul(args...); } }; template inline BlasT GetBlas( const framework::ExecutionContext& exe_ctx) { return BlasT( exe_ctx.template device_context()); } template inline BlasT GetBlas(const DeviceContext& dev_ctx) { return BlasT(dev_ctx); } // Batched gemm template void batched_gemm(const DeviceContext& context, const CBLAS_TRANSPOSE transA, const CBLAS_TRANSPOSE transB, const int M, const int N, const int K, const T alpha, const T* A, const T* B, const T beta, T* C, const int batchCount, const int64_t strideA, const int64_t strideB); template void gemv(const DeviceContext& context, const bool trans_a, const int M, const int N, const T alpha, const T* A, const T* B, const T beta, T* C); template void axpy(const DeviceContext& context, const int n, const T alpha, const T* x, T* y); template struct Transpose { void operator()(const DeviceContext& context, const framework::Tensor& in, framework::Tensor* out, const std::vector& axis); }; template struct SetConstant { void operator()(const DeviceContext& context, framework::Tensor* tensor, T num); }; template void set_constant_with_place(const platform::DeviceContext& context, framework::Tensor* tensor, float value); void set_constant(const platform::DeviceContext& context, framework::Tensor* tensor, float value); template struct RowwiseAdd { void operator()(const DeviceContext& context, const framework::Tensor& input, const framework::Tensor& vec, framework::Tensor* output); }; template struct ColwiseSum { void operator()(const DeviceContext& context, const framework::Tensor& input, framework::Tensor* vec); }; template struct RowwiseSum { void operator()(const DeviceContext& context, const framework::Tensor& input, framework::Tensor* vec); }; template struct RowwiseMean { void operator()(const DeviceContext& context, const framework::Tensor& input, framework::Tensor* vec); }; } // namespace math } // namespace operators } // namespace paddle #include "paddle/fluid/operators/math/blas_impl.h" #ifdef PADDLE_WITH_CUDA #include "paddle/fluid/operators/math/blas_impl.cu.h" #endif