/* Copyright (c) 2021 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #ifdef PADDLE_WITH_XPU #include "paddle/pten/core/dense_tensor.h" #include "paddle/pten/core/kernel_registry.h" // See Note [ Why still include the fluid headers? ] #include "paddle/fluid/platform/device_context.h" namespace pten { using XPUContext = paddle::platform::XPUDeviceContext; template void Flatten(const XPUContext& dev_ctx, const DenseTensor& x, int start_axis, int stop_axis, DenseTensor* out); void ReshapeFromDT(const XPUContext& dev_ctx, const DenseTensor& x, const DenseTensor& shape, DenseTensor* out); void ReshapeFromVectorVal(const XPUContext& dev_ctx, const DenseTensor& x, const std::vector& shape, DenseTensor* out); void ReshapeFromVectorDT(const XPUContext& dev_ctx, const DenseTensor& x, const std::vector& shape, DenseTensor* out); } // namespace pten #endif