/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include // NOLINT #include #include #include // NOLINT #include #include #include #ifdef PADDLE_WITH_GLOO #include #include "paddle/fluid/framework/fleet/gloo_wrapper.h" #endif #include "paddle/fluid/framework/data_feed.h" namespace paddle { namespace framework { // Dataset is a abstract class, which defines user interfaces // Example Usage: // Dataset* dataset = DatasetFactory::CreateDataset("InMemoryDataset") // dataset->SetFileList(std::vector{"a.txt", "b.txt"}) // dataset->SetThreadNum(1) // dataset->CreateReaders(); // dataset->SetDataFeedDesc(your_data_feed_desc); // dataset->LoadIntoMemory(); // dataset->SetTrainerNum(2); // dataset->GlobalShuffle(); class Dataset { public: Dataset() {} virtual ~Dataset() {} // do sample virtual void TDMSample(const std::string tree_name, const std::string tree_path, const std::vector tdm_layer_counts, const uint16_t start_sample_layer, const bool with_hierachy, const uint16_t seed_, const uint16_t sample_slot) {} // set file list virtual void SetFileList(const std::vector& filelist) = 0; // set readers' num virtual void SetThreadNum(int thread_num) = 0; // set workers' num virtual void SetTrainerNum(int trainer_num) = 0; // set fleet send batch size virtual void SetFleetSendBatchSize(int64_t size) = 0; virtual void ReleaseMemoryFun() = 0; // set fs name and ugi virtual void SetHdfsConfig(const std::string& fs_name, const std::string& fs_ugi) = 0; // set customized download command, such as using afs api virtual void SetDownloadCmd(const std::string& download_cmd) = 0; // set data fedd desc, which contains: // data feed name, batch size, slots virtual void SetDataFeedDesc(const std::string& data_feed_desc_str) = 0; // set channel num virtual void SetChannelNum(int channel_num) = 0; // set parse ins id virtual void SetParseInsId(bool parse_ins_id) = 0; virtual void SetParseContent(bool parse_content) = 0; virtual void SetParseLogKey(bool parse_logkey) = 0; virtual void SetEnablePvMerge(bool enable_pv_merge) = 0; virtual bool EnablePvMerge() = 0; virtual void SetMergeBySid(bool is_merge) = 0; virtual void SetShuffleByUid(bool enable_shuffle_uid) = 0; // set merge by ins id virtual void SetMergeByInsId(int merge_size) = 0; virtual void SetGenerateUniqueFeasign(bool gen_uni_feasigns) = 0; // set fea eval mode virtual void SetFeaEval(bool fea_eval, int record_candidate_size) = 0; // get file list virtual const std::vector& GetFileList() = 0; // get thread num virtual int GetThreadNum() = 0; // get worker num virtual int GetTrainerNum() = 0; // get fleet send batch size virtual int64_t GetFleetSendBatchSize() = 0; // get hdfs config virtual std::pair GetHdfsConfig() = 0; // get download cmd virtual std::string GetDownloadCmd() = 0; // get data fedd desc virtual const paddle::framework::DataFeedDesc& GetDataFeedDesc() = 0; // get channel num virtual int GetChannelNum() = 0; // get readers, the reader num depend both on thread num // and filelist size virtual std::vector GetReaders() = 0; // create input channel and output channel virtual void CreateChannel() = 0; // register message handler between workers virtual void RegisterClientToClientMsgHandler() = 0; // load all data into memory virtual void LoadIntoMemory() = 0; // load all data into memory in async mode virtual void PreLoadIntoMemory() = 0; // wait async load done virtual void WaitPreLoadDone() = 0; // release all memory data virtual void ReleaseMemory() = 0; // local shuffle data virtual void LocalShuffle() = 0; // global shuffle data virtual void GlobalShuffle(int thread_num = -1) = 0; virtual void SlotsShuffle(const std::set& slots_to_replace) = 0; // create readers virtual void CreateReaders() = 0; // destroy readers virtual void DestroyReaders() = 0; // get memory data size virtual int64_t GetMemoryDataSize() = 0; // get memory data size in input_pv_channel_ virtual int64_t GetPvDataSize() = 0; // get shuffle data size virtual int64_t GetShuffleDataSize() = 0; // merge by ins id virtual void MergeByInsId() = 0; // merge pv instance virtual void PreprocessInstance() = 0; // divide pv instance virtual void PostprocessInstance() = 0; // only for untest virtual void SetCurrentPhase(int current_phase) = 0; virtual void GenerateLocalTablesUnlock(int table_id, int feadim, int read_thread_num, int consume_thread_num, int shard_num) = 0; virtual void ClearLocalTables() = 0; // create preload readers virtual void CreatePreLoadReaders() = 0; // destroy preload readers after prelaod done virtual void DestroyPreLoadReaders() = 0; // set preload thread num virtual void SetPreLoadThreadNum(int thread_num) = 0; // seperate train thread and dataset thread virtual void DynamicAdjustChannelNum(int channel_num, bool discard_remaining_ins = false) = 0; virtual void DynamicAdjustReadersNum(int thread_num) = 0; // set fleet send sleep seconds virtual void SetFleetSendSleepSeconds(int seconds) = 0; virtual std::vector GetSlots() = 0; virtual void SetGpuGraphMode(int is_graph_mode) = 0; virtual int GetGpuGraphMode() = 0; protected: virtual int ReceiveFromClient(int msg_type, int client_id, const std::string& msg) = 0; }; // DatasetImpl is the implementation of Dataset, // it holds memory data if user calls load_into_memory template class DatasetImpl : public Dataset { public: DatasetImpl(); virtual ~DatasetImpl() { if (release_thread_ != nullptr) { release_thread_->join(); } } virtual void SetFileList(const std::vector& filelist); virtual void ReleaseMemoryFun(); virtual void SetThreadNum(int thread_num); virtual void SetTrainerNum(int trainer_num); virtual void SetFleetSendBatchSize(int64_t size); virtual void SetHdfsConfig(const std::string& fs_name, const std::string& fs_ugi); virtual void SetDownloadCmd(const std::string& download_cmd); virtual void SetDataFeedDesc(const std::string& data_feed_desc_str); virtual void SetChannelNum(int channel_num); virtual void SetParseInsId(bool parse_ins_id); virtual void SetParseContent(bool parse_content); virtual void SetParseLogKey(bool parse_logkey); virtual void SetEnablePvMerge(bool enable_pv_merge); virtual void SetMergeBySid(bool is_merge); virtual void SetShuffleByUid(bool enable_shuffle_uid); virtual void SetMergeByInsId(int merge_size); virtual void SetGenerateUniqueFeasign(bool gen_uni_feasigns); virtual void SetFeaEval(bool fea_eval, int record_candidate_size); virtual const std::vector& GetFileList() { return filelist_; } virtual int GetThreadNum() { return thread_num_; } virtual int GetTrainerNum() { return trainer_num_; } virtual Channel GetInputChannel() { return input_channel_; } virtual void SetInputChannel(const Channel& input_channel) { input_channel_ = input_channel; } virtual int64_t GetFleetSendBatchSize() { return fleet_send_batch_size_; } virtual std::pair GetHdfsConfig() { return std::make_pair(fs_name_, fs_ugi_); } virtual void SetGpuGraphMode(int is_graph_mode); virtual int GetGpuGraphMode(); virtual std::string GetDownloadCmd(); virtual const paddle::framework::DataFeedDesc& GetDataFeedDesc() { return data_feed_desc_; } virtual int GetChannelNum() { return channel_num_; } virtual bool EnablePvMerge() { return enable_pv_merge_; } virtual std::vector GetReaders(); virtual void CreateChannel(); virtual void RegisterClientToClientMsgHandler(); virtual void LoadIntoMemory(); virtual void PreLoadIntoMemory(); virtual void WaitPreLoadDone(); virtual void ReleaseMemory(); virtual void LocalShuffle(); virtual void GlobalShuffle(int thread_num = -1) {} virtual void SlotsShuffle(const std::set& slots_to_replace) {} virtual const std::vector& GetSlotsOriginalData() { return slots_shuffle_original_data_; } virtual void CreateReaders(); virtual void DestroyReaders(); virtual int64_t GetMemoryDataSize(); virtual int64_t GetPvDataSize(); virtual int64_t GetShuffleDataSize(); virtual void MergeByInsId() {} virtual void PreprocessInstance() {} virtual void PostprocessInstance() {} virtual void SetCurrentPhase(int current_phase) {} virtual void GenerateLocalTablesUnlock(int table_id, int feadim, int read_thread_num, int consume_thread_num, int shard_num) {} virtual void ClearLocalTables() {} virtual void CreatePreLoadReaders(); virtual void DestroyPreLoadReaders(); virtual void SetPreLoadThreadNum(int thread_num); virtual void DynamicAdjustChannelNum(int channel_num, bool discard_remaining_ins = false); virtual void DynamicAdjustReadersNum(int thread_num); virtual void SetFleetSendSleepSeconds(int seconds); virtual std::vector GetSlots(); /* for enable_heterps_ virtual void EnableHeterps(bool enable_heterps) { enable_heterps_ = enable_heterps; } */ std::vector>& GetMultiOutputChannel() { return multi_output_channel_; } std::vector>& GetCurOutputChannel() { if (cur_channel_ == 0) { return multi_output_channel_; } else { return multi_consume_channel_; } } std::vector& GetGpuGraphTotalKeys() { return gpu_graph_total_keys_; } Channel& GetInputChannelRef() { return input_channel_; } protected: virtual int ReceiveFromClient(int msg_type, int client_id, const std::string& msg) { // TODO(yaoxuefeng) for SlotRecordDataset return -1; } std::vector> readers_; std::vector> preload_readers_; paddle::framework::Channel input_channel_; paddle::framework::Channel input_pv_channel_; std::vector> multi_pv_output_; std::vector> multi_pv_consume_; int channel_num_; std::vector> multi_output_channel_; std::vector> multi_consume_channel_; std::vector> local_tables_; // when read ins, we put ins from one channel to the other, // and when finish reading, we set cur_channel = 1 - cur_channel, // so if cur_channel=0, all data are in output_channel, else consume_channel int cur_channel_; std::vector slots_shuffle_original_data_; RecordCandidateList slots_shuffle_rclist_; int thread_num_; int pull_sparse_to_local_thread_num_; paddle::framework::DataFeedDesc data_feed_desc_; int trainer_num_; std::vector filelist_; size_t file_idx_; uint64_t total_fea_num_; std::mutex mutex_for_pick_file_; std::mutex mutex_for_fea_num_; std::string fs_name_; std::string fs_ugi_; int64_t fleet_send_batch_size_; int64_t fleet_send_sleep_seconds_; std::vector preload_threads_; std::thread* release_thread_ = nullptr; bool merge_by_insid_; bool parse_ins_id_; bool parse_content_; bool parse_logkey_; bool merge_by_sid_; bool shuffle_by_uid_; bool parse_uid_; bool enable_pv_merge_; // True means to merge pv int current_phase_; // 1 join, 0 update size_t merge_size_; bool slots_shuffle_fea_eval_ = false; bool gen_uni_feasigns_ = false; int preload_thread_num_; std::mutex global_index_mutex_; int64_t global_index_ = 0; std::vector> consume_task_pool_; std::vector input_records_; // only for paddleboxdatafeed std::vector use_slots_; bool enable_heterps_ = false; int gpu_graph_mode_ = 0; // std::vector> gpu_graph_device_keys_; std::vector>> graph_all_type_total_keys_; std::vector gpu_graph_total_keys_; }; // use std::vector or Record as data type class MultiSlotDataset : public DatasetImpl { public: MultiSlotDataset() {} virtual void TDMSample(const std::string tree_name, const std::string tree_path, const std::vector tdm_layer_counts, const uint16_t start_sample_layer, const bool with_hierachy, const uint16_t seed_, const uint16_t sample_slot); virtual void MergeByInsId(); virtual void PreprocessInstance(); virtual void PostprocessInstance(); virtual void SetCurrentPhase(int current_phase); virtual void GenerateLocalTablesUnlock(int table_id, int feadim, int read_thread_num, int consume_thread_num, int shard_num); virtual void ClearLocalTables() { for (auto& t : local_tables_) { t.clear(); std::unordered_set().swap(t); } std::vector>().swap(local_tables_); } virtual void PreprocessChannel( const std::set& slots_to_replace, std::unordered_set& index_slot); // NOLINT virtual void SlotsShuffle(const std::set& slots_to_replace); virtual void GetRandomData( const std::unordered_set& slots_to_replace, std::vector* result); virtual ~MultiSlotDataset() {} virtual void GlobalShuffle(int thread_num = -1); virtual void DynamicAdjustReadersNum(int thread_num); virtual void PrepareTrain(); protected: virtual int ReceiveFromClient(int msg_type, int client_id, const std::string& msg); }; class SlotRecordDataset : public DatasetImpl { public: SlotRecordDataset() { SlotRecordPool(); } virtual ~SlotRecordDataset() {} // create input channel virtual void CreateChannel(); // create readers virtual void CreateReaders(); // release memory virtual void ReleaseMemory(); virtual void GlobalShuffle(int thread_num = -1); virtual void DynamicAdjustChannelNum(int channel_num, bool discard_remaining_ins); virtual void PrepareTrain(); virtual void DynamicAdjustReadersNum(int thread_num); protected: bool enable_heterps_ = true; }; } // end namespace framework } // end namespace paddle