# What is a scope. ## Overview Scope is an important concept in programming languages, which defines a program region that a set of bindings between names and entities applies. In a specific scope, a valid name is uniquely associated with an entity, such as a variable. And in another scope, this name may refer to other entity or nothing at all. It clearly restricts the visibility and validity of names in a program. Hence **Scope** is introduced to PaddlePaddle to manage variables in context. But different from the original abstract concept, Scope now becomes an object with two important attributes: - Scope is a container of variables - Scope can be inherited or shared A detailed explanation of these two attributes goes as following. ## Scope is a Container of Variables. * Scope contains Variables as it's data member. * Scope contains methods that are used to manage Variables, such as Create/Get/Delete. * every variable only belong to one certain Scope. * Scope should destruct all Variables within it when itself is destructed. * Variable can only be created by Scope. * Variable can only be got from Scope. * Scope do not contains Operators and have no information to run them. ```cpp class Scope { public: Variable* CreateVariable(const std::string& name); const Variable* GetVariable(const std::string& name) const; bool DeleteVariable(const std::string& name); private: std::unordered_map> variable_map_; }; ``` ## Parent scope and local scope Just like [scope](https://en.wikipedia.org/wiki/Scope_(computer_science)) in programming languages, `Scope` in the neural network can also be a local scope. There are two attributes about local scope. 1. We can create local variables in a local scope. When that local scope are destroyed, all local variables should also be destroyed. 2. Variables in a parent scope can be retrieved from local scopes of that parent scope, i.e., when user get a variable from a scope, it will try to search this variable in current scope. If there is no such variable in the local scope, `scope` will keep searching from its parent, until the variable is found or there is no parent. ```cpp class Scope { public: Scope(const std::shared_ptr& scope): parent_(scope) {} Variable* GetVar(const std::string& name) const { Variable* var = GetVarLocally(name); if (var != nullptr) { return var; } else if (parent_ != nullptr) { return parent_->Get(name); } else { return nullptr; } } private: std::shared_ptr parent_ {nullptr}; }; ``` In `Scope` class, there is a private data member called `parent_`. `parent_` is a smart pointer to its parent scope. When user `Get` a variable by its `name`, the `name` will be searched inside the current scope. If the variable cannot be found locally and parent scope is not a `nullptr`, the variable will be searched inside that parent scope. `parent_` pointer's default value is `nullptr`. It means that the scope is a global scope when `parent_` is nullptr. A local scope is very useful when we implement Recurrent Neural Network. Each timestep of an RNN should be a `Net`. Each `Net` of timestep (`StepNet` for short) should use an independent local scope. Just like variables in a while loop is inside a local scope in programming languages. By using a single `StepNet` and changing local scope, we can implement an RNN easily. # Interface Design ```cpp class Variable { private: Variable() = default; friend class Scope; }; using VariablePtr = std::weak_ptr; class Scope { private: Scope(const std::shared_ptr& parent = nullptr); public: static std::shared_ptr Create(const std::shared_ptr& parent = nullptr); // return nullptr if not found. VariablePtr GetVariable(const std::string& name) const; // return Error if already contains same name variable. Error CreateVariable(const std::string& name); private: std::shared_ptr parent_; std::unordered_map> attrs_; }; ``` ## Only scope can create a variable To ensure `only scope can create a variable`, we should mark `Variable`'s constructor as a private member function, and Scope is a friend class of Variable. And then only `CreateVariable` can construct `Variable`. ## When scope destroyed, all variables inside this scope should be destroyed together The `VariablePtr` is a `weak_ptr`. `Net` and `Op` can only get a Variable from `Scope`, but cannot hold it. When scope is destroyed, all `VariablePtr`s belong to this Scope will be changed to `nullptr`. ## Sharing a parent scope Local scope contains a `parent_` pointer. It is a linked-list for scopes. Using a `shared_ptr` because when a local scope is using, its parents cannot be destroyed. Also, as the parent scope is a `shared_ptr`, we can only `Create()` a scope shared pointer. We cannot construct a scope variable, because it cannot be passed to other scope as `parent` pointer. ## Orthogonal interface `GetVariable` will return `nullptr` when `name` is not found. It can be used as `Contains` method. `CreateVariable` will return a `Error` when there is a name conflict locally. Combine `GetVariable` and `CreateVariable`, we can implement `CreateOrGetVariable` easily.