allocator_facade.h 3.4 KB
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// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once
#include <memory>
#include "paddle/fluid/memory/allocation/allocator.h"
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#ifdef PADDLE_WITH_ASCEND_CL
#include "paddle/fluid/memory/allocation/npu_pinned_allocator.h"
#endif
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#ifdef PADDLE_WITH_CUDA
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#include "paddle/fluid/platform/device/gpu/gpu_info.h"
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#endif
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#include "paddle/fluid/platform/place.h"
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#include "paddle/fluid/platform/stream/stream.h"
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namespace paddle {
namespace memory {
namespace allocation {
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#ifdef PADDLE_WITH_ASCEND_CL
using NPUPinnedAllocator = paddle::memory::allocation::NPUPinnedAllocator;
#endif
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// Allocator Facade is the interface exposed to other modules.
// All the configuration or dirty code under development should
// be hidden behind this facade.
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//
// NOTE(yy): This class is a singleton class.
// NOTE(yy): To create a stable ABI and make compilation faster. Here we use
// a Pimpl trick;
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class AllocatorFacadePrivate;
class AllocatorFacade {
 public:
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  using Allocation = pten::Allocation;
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  AllocatorFacade(const AllocatorFacade& o) = delete;
  const AllocatorFacade& operator=(const AllocatorFacade& o) = delete;
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  ~AllocatorFacade();
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  static AllocatorFacade& Instance();

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  const std::shared_ptr<Allocator>& GetAllocator(const platform::Place& place);

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  void* GetBasePtr(const std::shared_ptr<Allocation>& allocation);

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  // Allocate a shared allocation.
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  std::shared_ptr<Allocation> AllocShared(const platform::Place& place,
                                          size_t size);
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  // Allocate a unique allocation.
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  AllocationPtr Alloc(const platform::Place& place, size_t size);
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  // Release unused memory pool.
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  uint64_t Release(const platform::Place& place);
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  std::shared_ptr<Allocation> AllocShared(const platform::Place& place,
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                                          size_t size,
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                                          const platform::Stream& stream);
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  bool InSameStream(const std::shared_ptr<Allocation>& allocation,
                    const platform::Stream& stream);

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#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)
  // TODO(zhiqiu): change gpuStream_t to platform::Stream if needed.
  AllocationPtr Alloc(const platform::Place& place, size_t size,
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                      const gpuStream_t& stream);
  uint64_t Release(const platform::CUDAPlace& place, const gpuStream_t& stream);
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  void RecordStream(std::shared_ptr<Allocation> allocation,
                    const gpuStream_t& stream);
  const gpuStream_t& GetStream(
      const std::shared_ptr<Allocation>& allocation) const;
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#endif

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#ifdef PADDLE_WITH_CUDA
  void PrepareMemoryPoolForCUDAGraph(CUDAGraphID id);
  void RemoveMemoryPoolOfCUDAGraph(CUDAGraphID id);
#endif

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  // TODO(yy): Allocate a Copy-On-Write allocation?
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 private:
  AllocatorFacade();
  AllocatorFacadePrivate* m_;
};

}  // namespace allocation
}  // namespace memory
}  // namespace paddle