// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include <algorithm>
#include <string>
#include <vector>
#include "paddle/fluid/lite/utils/cp_logging.h"

namespace paddle {
namespace lite {
namespace arm {
namespace math {

// !pooling fp32 Op
void pooling_basic(const float* din, float* dout, int num, int chout, int hout,
                   int wout, int chin, int hin, int win,
                   const std::vector<int>& ksize,
                   const std::vector<int>& strides,
                   const std::vector<int>& paddings, bool global_pooling,
                   bool exclusive, bool adaptive, bool ceil_mode,
                   bool use_quantizer, const std::string& pooling_type);

void pooling_global_max(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win);

void pooling_global_avg(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win);

void pooling2x2s2_max(const float* din, float* dout, int num, int chout,
                      int hout, int wout, int chin, int hin, int win);

void pooling2x2s2_avg(const float* din, float* dout, int num, int chout,
                      int hout, int wout, int chin, int hin, int win,
                      bool exclusive);

void pooling3x3s1p1_max(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win);

void pooling3x3s1p1_avg(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win,
                        bool exclusive);

void pooling3x3s2p1_max(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win);

void pooling3x3s2p1_avg(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win,
                        bool exclusive);

void pooling3x3s2p0_max(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win);

void pooling3x3s2p0_avg(const float* din, float* dout, int num, int chout,
                        int hout, int wout, int chin, int hin, int win,
                        bool exclusive);

}  // namespace math
}  // namespace arm
}  // namespace lite
}  // namespace paddle
