// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. #include "scheduler/SchedInst.h" #include "ResourceFactory.h" #include "Utils.h" #include "knowhere/index/vector_index/IndexGPUIVF.h" #include "server/Config.h" #include #include #include #include namespace milvus { namespace scheduler { ResourceMgrPtr ResMgrInst::instance = nullptr; std::mutex ResMgrInst::mutex_; SchedulerPtr SchedInst::instance = nullptr; std::mutex SchedInst::mutex_; scheduler::JobMgrPtr JobMgrInst::instance = nullptr; std::mutex JobMgrInst::mutex_; OptimizerPtr OptimizerInst::instance = nullptr; std::mutex OptimizerInst::mutex_; void load_simple_config() { server::Config& config = server::Config::GetInstance(); std::string mode; config.GetResourceConfigMode(mode); std::vector pool; config.GetResourceConfigPool(pool); // get resources bool use_cpu_to_compute = false; for (auto& resource : pool) { if (resource == "cpu") { use_cpu_to_compute = true; break; } } auto gpu_ids = get_gpu_pool(); // create and connect ResMgrInst::GetInstance()->Add(ResourceFactory::Create("disk", "DISK", 0, true, false)); auto io = Connection("io", 500); ResMgrInst::GetInstance()->Add(ResourceFactory::Create("cpu", "CPU", 0, true, use_cpu_to_compute)); ResMgrInst::GetInstance()->Connect("disk", "cpu", io); auto pcie = Connection("pcie", 12000); for (auto& gpu_id : gpu_ids) { ResMgrInst::GetInstance()->Add(ResourceFactory::Create(std::to_string(gpu_id), "GPU", gpu_id, true, true)); ResMgrInst::GetInstance()->Connect("cpu", std::to_string(gpu_id), pcie); } } void load_advance_config() { // try { // server::ConfigNode &config = server::Config::GetInstance().GetConfig(server::CONFIG_RESOURCE); // // if (config.GetChildren().empty()) throw "resource_config null exception"; // // auto resources = config.GetChild(server::CONFIG_RESOURCES).GetChildren(); // // if (resources.empty()) throw "Children of resource_config null exception"; // // for (auto &resource : resources) { // auto &resname = resource.first; // auto &resconf = resource.second; // auto type = resconf.GetValue(server::CONFIG_RESOURCE_TYPE); //// auto memory = resconf.GetInt64Value(server::CONFIG_RESOURCE_MEMORY); // auto device_id = resconf.GetInt64Value(server::CONFIG_RESOURCE_DEVICE_ID); //// auto enable_loader = resconf.GetBoolValue(server::CONFIG_RESOURCE_ENABLE_LOADER); // auto enable_loader = true; // auto enable_executor = resconf.GetBoolValue(server::CONFIG_RESOURCE_ENABLE_EXECUTOR); // auto pinned_memory = resconf.GetInt64Value(server::CONFIG_RESOURCE_PIN_MEMORY); // auto temp_memory = resconf.GetInt64Value(server::CONFIG_RESOURCE_TEMP_MEMORY); // auto resource_num = resconf.GetInt64Value(server::CONFIG_RESOURCE_NUM); // // auto res = ResMgrInst::GetInstance()->Add(ResourceFactory::Create(resname, // type, // device_id, // enable_loader, // enable_executor)); // // if (res.lock()->type() == ResourceType::GPU) { // auto pinned_memory = resconf.GetInt64Value(server::CONFIG_RESOURCE_PIN_MEMORY, 300); // auto temp_memory = resconf.GetInt64Value(server::CONFIG_RESOURCE_TEMP_MEMORY, 300); // auto resource_num = resconf.GetInt64Value(server::CONFIG_RESOURCE_NUM, 2); // pinned_memory = 1024 * 1024 * pinned_memory; // temp_memory = 1024 * 1024 * temp_memory; // knowhere::FaissGpuResourceMgr::GetInstance().InitDevice(device_id, // pinned_memory, // temp_memory, // resource_num); // } // } // // knowhere::FaissGpuResourceMgr::GetInstance().InitResource(); // // auto connections = config.GetChild(server::CONFIG_RESOURCE_CONNECTIONS).GetChildren(); // if (connections.empty()) throw "connections config null exception"; // for (auto &conn : connections) { // auto &connect_name = conn.first; // auto &connect_conf = conn.second; // auto connect_speed = connect_conf.GetInt64Value(server::CONFIG_SPEED_CONNECTIONS); // auto connect_endpoint = connect_conf.GetValue(server::CONFIG_ENDPOINT_CONNECTIONS); // // std::string delimiter = "==="; // std::string left = connect_endpoint.substr(0, connect_endpoint.find(delimiter)); // std::string right = connect_endpoint.substr(connect_endpoint.find(delimiter) + 3, // connect_endpoint.length()); // // auto connection = Connection(connect_name, connect_speed); // ResMgrInst::GetInstance()->Connect(left, right, connection); // } // } catch (const char *msg) { // SERVER_LOG_ERROR << msg; // // TODO(wxyu): throw exception instead // exit(-1); //// throw std::exception(); // } } void StartSchedulerService() { load_simple_config(); // load_advance_config(); ResMgrInst::GetInstance()->Start(); SchedInst::GetInstance()->Start(); JobMgrInst::GetInstance()->Start(); } void StopSchedulerService() { JobMgrInst::GetInstance()->Stop(); SchedInst::GetInstance()->Stop(); ResMgrInst::GetInstance()->Stop(); } } // namespace scheduler } // namespace milvus