#ifndef VECENGINE_DB_H_ #define VECENGINE_DB_H_ #include #include "options.h" #include "db_meta.h" #include "status.h" #include "Types.h" namespace zilliz { namespace vecwise { namespace engine { class Env; class DB { public: static DB* Open(const Options& options_, const std::string& name_); virtual Status add_group(const GroupOptions& options_, const std::string& group_id_, meta::GroupSchema& group_info_) = 0; virtual Status get_group(const std::string& group_id_, meta::GroupSchema& group_info_) = 0; virtual Status has_group(const std::string& group_id_, bool& has_or_not_) = 0; virtual Status get_group_files(const std::string& group_id_, const int date_delta_, meta::GroupFilesSchema& group_files_info_) = 0; virtual Status add_vectors(const std::string& group_id_, size_t n, const float* vectors, IDNumbers& vector_ids_) = 0; virtual Status search(const std::string& group_id, size_t k, size_t nq, const float* vectors, QueryResults& results) = 0; DB() = default; DB(const DB&) = delete; DB& operator=(const DB&) = delete; virtual ~DB(); }; // DB } // namespace engine } // namespace vecwise } // namespace zilliz #endif // VECENGINE_DB_H_