/******************************************************************************* * Copyright 上海赜睿信息科技有限公司(Zilliz) - All Rights Reserved * Unauthorized copying of this file, via any medium is strictly prohibited. * Proprietary and confidential. ******************************************************************************/ #pragma once #include "ExecutionEngine.h" #include "wrapper/knowhere/vec_index.h" #include #include namespace zilliz { namespace milvus { namespace engine { class ExecutionEngineImpl : public ExecutionEngine { public: ExecutionEngineImpl(uint16_t dimension, const std::string &location, EngineType type); ExecutionEngineImpl(VecIndexPtr index, const std::string &location, EngineType type); Status AddWithIds(long n, const float *xdata, const long *xids) override; size_t Count() const override; size_t Size() const override; size_t Dimension() const override; size_t PhysicalSize() const override; Status Serialize() override; Status Load(bool to_cache) override; Status Merge(const std::string &location) override; Status Search(long n, const float *data, long k, float *distances, long *labels) const override; ExecutionEnginePtr BuildIndex(const std::string &) override; Status Cache() override; Status Init() override; private: VecIndexPtr CreatetVecIndex(EngineType type); VecIndexPtr Load(const std::string &location); protected: VecIndexPtr index_ = nullptr; EngineType build_type; EngineType current_type; int64_t dim; std::string location_; size_t nprobe_ = 0; size_t nlist_ = 0; int64_t gpu_num = 0; }; } // namespace engine } // namespace milvus } // namespace zilliz