# Previewing ## When to Use Use the camera module APIs to generate and play video streams. ## Available APIs For details, see [Available APIs](photographing-3.md#en-us_topic_0000001052170554_section56549532016). ## Limitations and Constraints None ## How to Develop 1. Perform step 1 through step 4 provided in [Development Guidelines on Photographing](photographing-3.md#EN-US_TOPIC_0000001054915940). 2. Set the preview area. ``` Surface *surface = Surface::CreateSurface(); /* Set the display area. */ surface->SetUserData("region_position_x", "480"); // X-coordinate of the upper left corner of the rectangle surface->SetUserData("region_position_y", "270"); // Y-coordinate of the upper left corner of the rectangle surface->SetUserData("region_width", "960"); // Width surface->SetUserData("region_height", "540"); // Height fc->AddSurface(*surface); ``` 3. Start and stop previewing. ``` stateCallback->camera_->TriggerLoopingCapture(*fc); // Start previewing. stateCallback->camera_->StopLoopingCapture(); // Stop previewing. ```