/* Copyright (c) 2016 Baidu, Inc. All Rights Reserve. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include "PoolLayer.h" #include "PoolProjection.h" #include "paddle/math/Matrix.h" #include namespace paddle { /** * @brief Basic parent layer of different kinds of pooling */ class PoolProjectionLayer : public PoolLayer { protected: size_t imgSizeH_, imgSizeW_; size_t outputH_, outputW_; std::unique_ptr poolProjection_; ProjectionConfig projectionConfig_; public: size_t getSize(); virtual void forward(PassType passType); virtual void backward(const UpdateCallback& callback = nullptr); explicit PoolProjectionLayer(const LayerConfig& config) : PoolLayer(config) { PoolConfig* conf = projectionConfig_.mutable_pool_conf(); *conf = config_.inputs(0).pool_conf(); poolProjection_.reset(PoolProjection::create(projectionConfig_, nullptr, useGpu_)); } }; } // namespace paddle