/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include #include "paddle/fluid/memory/allocation/allocator.h" #include "paddle/fluid/platform/place.h" namespace paddle { namespace platform { class DeviceContext; } // platform namespace memory { using allocation::Allocation; using allocation::Allocator; using allocation::AllocationPtr; extern std::shared_ptr AllocShared(const platform::Place& place, size_t size); extern AllocationPtr Alloc(const platform::Place& place, size_t size); extern AllocationPtr Alloc(const platform::DeviceContext& dev_ctx, size_t size); extern uint64_t Release(const platform::Place& place); #if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP) extern std::shared_ptr AllocShared(const platform::CUDAPlace& place, size_t size, const gpuStream_t& stream); extern AllocationPtr Alloc(const platform::CUDAPlace& place, size_t size, const gpuStream_t& stream); extern uint64_t Release(const platform::CUDAPlace& place, const gpuStream_t& stream); void RecordStream(Allocation* allocation, const gpuStream_t& stream); #endif } // namespace memory } // namespace paddle