# Copyright (c) 2021 PaddlePaddle Authors. All Rights Reserved. # Copyright (c) 2021 NVIDIA Corporation. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. from .utils import check_mask_1d # noqa: F401 from .utils import get_mask_1d # noqa: F401 from .utils import check_mask_2d # noqa: F401 from .utils import get_mask_2d_greedy # noqa: F401 from .utils import get_mask_2d_best # noqa: F401 from .utils import create_mask # noqa: F401 from .utils import check_sparsity # noqa: F401 from .utils import MaskAlgo # noqa: F401 from .utils import CheckMethod # noqa: F401 from .utils import calculate_density # noqa: F401 from .asp import decorate # noqa: F401 from .asp import prune_model # noqa: F401 from .asp import set_excluded_layers # noqa: F401 from .asp import reset_excluded_layers # noqa: F401 from .asp import ASPHelper # noqa: F401 from .supported_layer_list import add_supported_layer # noqa: F401 __all__ = [ # noqa 'calculate_density', 'decorate', 'prune_model', 'set_excluded_layers', 'reset_excluded_layers', 'add_supported_layer', ]