// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include "paddle/fluid/memory/allocation/allocator.h" #include "paddle/fluid/platform/place.h" namespace paddle { namespace memory { namespace allocation { // Allocator Facade is the interface exposed to other modules. // All the configuration or dirty code under development should // be hidden behind this facade. class AllocatorFacadePrivate; class AllocatorFacade { public: ~AllocatorFacade(); AllocatorFacade(const AllocatorFacade& o) = delete; const AllocatorFacade& operator=(const AllocatorFacade& o) = delete; static AllocatorFacade& Instance(); std::shared_ptr AllocShared( const platform::Place& place, size_t size, Allocator::Attr attr = Allocator::kDefault); std::unique_ptr Alloc(const platform::Place& place, size_t size, Allocator::Attr attr = Allocator::kDefault); private: AllocatorFacade(); AllocatorFacadePrivate* m_; }; } // namespace allocation } // namespace memory } // namespace paddle