// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2016 Dmitry Vyukov // // This Source Code Form is subject to the terms of the Mozilla // Public License v. 2.0. If a copy of the MPL was not distributed // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. // EventCount allows to wait for arbitrary predicates in non-blocking // algorithms. Think of condition variable, but wait predicate does not need to // be protected by a mutex. Usage: // Waiting thread does: // // if (predicate) // return act(); // EventCount::Waiter& w = waiters[my_index]; // ec.Prewait(&w); // if (predicate) { // ec.CancelWait(&w); // return act(); // } // ec.CommitWait(&w); // // Notifying thread does: // // predicate = true; // ec.Notify(true); // // Notify is cheap if there are no waiting threads. Prewait/CommitWait are not // cheap, but they are executed only if the preceding predicate check has // failed. // // Algorithm outline: // There are two main variables: predicate (managed by user) and state_. // Operation closely resembles Dekker mutual algorithm: // https://en.wikipedia.org/wiki/Dekker%27s_algorithm // Waiting thread sets state_ then checks predicate, Notifying thread sets // predicate then checks state_. Due to seq_cst fences in between these // operations it is guaranteed than either waiter will see predicate change // and won't block, or notifying thread will see state_ change and will unblock // the waiter, or both. But it can't happen that both threads don't see each // other changes, which would lead to deadlock. #pragma once #include #include #include #include #include #include namespace paddle { namespace framework { class EventCount { public: class Waiter; explicit EventCount(size_t waiter_num) : state_(kStackMask) { assert(waiter_num < (1 << kWaiterBits) - 1); void* buffer = malloc(sizeof(Waiter) * waiter_num); if (buffer == nullptr) { return; } waiters_ = reinterpret_cast(buffer); waiter_num_ = waiter_num; for (size_t i = 0; i < waiter_num_; ++i) { new (&waiters_[i]) Waiter; } } EventCount(const EventCount&) = delete; void operator=(const EventCount&) = delete; ~EventCount() { // Ensure there are no waiters. assert(state_.load() == kStackMask); free(waiters_); } Waiter* GetWaiter(size_t waiter_index) { assert(waiter_index < waiter_num_); return &waiters_[waiter_index]; } // Prewait prepares for waiting. // After calling Prewait, the thread must re-check the wait predicate // and then call either CancelWait or CommitWait. void Prewait() { uint64_t state = state_.load(std::memory_order_relaxed); for (;;) { CheckState(state); uint64_t newstate = state + kWaiterInc; CheckState(newstate); if (state_.compare_exchange_weak(state, newstate, std::memory_order_seq_cst)) return; } } // CommitWait commits waiting after Prewait. void CommitWait(Waiter* w) { assert((w->epoch & ~kEpochMask) == 0); w->state = Waiter::kNotSignaled; const uint64_t me = (w - &waiters_[0]) | w->epoch; uint64_t state = state_.load(std::memory_order_seq_cst); for (;;) { CheckState(state, true); uint64_t newstate; if ((state & kSignalMask) != 0) { // Consume the signal and return immidiately. newstate = state - kWaiterInc - kSignalInc; } else { // Remove this thread from pre-wait counter and add to the waiter stack. newstate = ((state & kWaiterMask) - kWaiterInc) | me; w->next.store(state & (kStackMask | kEpochMask), std::memory_order_relaxed); } CheckState(newstate); if (state_.compare_exchange_weak(state, newstate, std::memory_order_acq_rel)) { if ((state & kSignalMask) == 0) { w->epoch += kEpochInc; Park(w); } return; } } } // CancelWait cancels effects of the previous Prewait call. void CancelWait() { uint64_t state = state_.load(std::memory_order_relaxed); for (;;) { CheckState(state, true); uint64_t newstate = state - kWaiterInc; // We don't know if the thread was also notified or not, // so we should not consume a signal unconditionaly. // Only if number of waiters is equal to number of signals, // we know that the thread was notified and we must take away the signal. if (((state & kWaiterMask) >> kWaiterShift) == ((state & kSignalMask) >> kSignalShift)) newstate -= kSignalInc; CheckState(newstate); if (state_.compare_exchange_weak(state, newstate, std::memory_order_acq_rel)) return; } } // Notify wakes one or all waiting threads. // Must be called after changing the associated wait predicate. void Notify(bool notify_all) { std::atomic_thread_fence(std::memory_order_seq_cst); uint64_t state = state_.load(std::memory_order_acquire); for (;;) { CheckState(state); const uint64_t waiters = (state & kWaiterMask) >> kWaiterShift; const uint64_t signals = (state & kSignalMask) >> kSignalShift; // Easy case: no waiters. if ((state & kStackMask) == kStackMask && waiters == signals) return; uint64_t newstate; if (notify_all) { // Empty wait stack and set signal to number of pre-wait threads. newstate = (state & kWaiterMask) | (waiters << kSignalShift) | kStackMask; } else if (signals < waiters) { // There is a thread in pre-wait state, unblock it. newstate = state + kSignalInc; } else { // Pop a waiter from list and unpark it. Waiter* w = &waiters_[state & kStackMask]; uint64_t next = w->next.load(std::memory_order_relaxed); newstate = (state & (kWaiterMask | kSignalMask)) | next; } CheckState(newstate); if (state_.compare_exchange_weak(state, newstate, std::memory_order_acq_rel)) { if (!notify_all && (signals < waiters)) return; // unblocked pre-wait thread if ((state & kStackMask) == kStackMask) return; Waiter* w = &waiters_[state & kStackMask]; if (!notify_all) w->next.store(kStackMask, std::memory_order_relaxed); Unpark(w); return; } } } class Waiter { friend class EventCount; // Align to 128 byte boundary to prevent false sharing with other Waiter // objects in the same vector. alignas(128) std::atomic next; std::mutex mu; std::condition_variable cv; uint64_t epoch = 0; unsigned state = kNotSignaled; enum { kNotSignaled, kWaiting, kSignaled, }; }; private: // State_ layout: // - low kWaiterBits is a stack of waiters committed wait // (indexes in waiters_ array are used as stack elements, // kStackMask means empty stack). // - next kWaiterBits is count of waiters in prewait state. // - next kWaiterBits is count of pending signals. // - remaining bits are ABA counter for the stack. // (stored in Waiter node and incremented on push). static const uint64_t kWaiterBits = 14; static const uint64_t kStackMask = (1ull << kWaiterBits) - 1; static const uint64_t kWaiterShift = kWaiterBits; static const uint64_t kWaiterMask = ((1ull << kWaiterBits) - 1) << kWaiterShift; static const uint64_t kWaiterInc = 1ull << kWaiterShift; static const uint64_t kSignalShift = 2 * kWaiterBits; static const uint64_t kSignalMask = ((1ull << kWaiterBits) - 1) << kSignalShift; static const uint64_t kSignalInc = 1ull << kSignalShift; static const uint64_t kEpochShift = 3 * kWaiterBits; static const uint64_t kEpochBits = 64 - kEpochShift; static const uint64_t kEpochMask = ((1ull << kEpochBits) - 1) << kEpochShift; static const uint64_t kEpochInc = 1ull << kEpochShift; std::atomic state_; Waiter* waiters_{nullptr}; size_t waiter_num_{0}; static void CheckState(uint64_t state, bool waiter = false) { static_assert(kEpochBits >= 20, "not enough bits to prevent ABA problem"); const uint64_t waiters = (state & kWaiterMask) >> kWaiterShift; const uint64_t signals = (state & kSignalMask) >> kSignalShift; assert(waiters >= signals); assert(waiters < (1 << kWaiterBits) - 1); assert(!waiter || waiters > 0); (void)waiters; (void)signals; } void Park(Waiter* w) { std::unique_lock lock(w->mu); while (w->state != Waiter::kSignaled) { w->state = Waiter::kWaiting; w->cv.wait(lock); } } void Unpark(Waiter* w) { for (Waiter* next; w; w = next) { uint64_t wnext = w->next.load(std::memory_order_relaxed) & kStackMask; next = wnext == kStackMask ? nullptr : &waiters_[wnext]; unsigned state; { std::unique_lock lock(w->mu); state = w->state; w->state = Waiter::kSignaled; } // Avoid notifying if it wasn't waiting. if (state == Waiter::kWaiting) w->cv.notify_one(); } } }; } // namespace framework } // namespace paddle