/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include #include "PoolAllocator.h" namespace paddle { class MemoryHandle { protected: explicit MemoryHandle(size_t size); virtual ~MemoryHandle() {} public: void* getBuf() const { return buf_; } size_t getSize() const { return size_; } size_t getAllocSize() const { return allocSize_; } protected: PoolAllocator* allocator_; size_t size_; // the requested size size_t allocSize_; // the allocated size int deviceId_; // the device id of memory if gpu memory void* buf_; }; /** * Wrapper class for raw gpu memory handle. * * The raw handle will be released at destructor */ class GpuMemoryHandle : public MemoryHandle { public: explicit GpuMemoryHandle(size_t size); virtual ~GpuMemoryHandle(); }; /** * Wrapper class for raw cpu memory handle. * * The raw handle will be released at destructor */ class CpuMemoryHandle : public MemoryHandle { public: explicit CpuMemoryHandle(size_t size); virtual ~CpuMemoryHandle(); }; typedef std::shared_ptr MemoryHandlePtr; typedef std::shared_ptr CpuMemHandlePtr; typedef std::shared_ptr GpuMemHandlePtr; } // namespace paddle