// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "paddle/fluid/memory/allocation/cuda_allocator.h" #include #include #include #include "paddle/fluid/platform/cuda_device_guard.h" #include "paddle/fluid/platform/enforce.h" #include "paddle/fluid/platform/gpu_info.h" namespace paddle { namespace memory { namespace allocation { bool CUDAAllocator::IsAllocThreadSafe() const { return true; } void CUDAAllocator::FreeImpl(Allocation* allocation) { platform::CUDADeviceGuard guard(place_.device); PADDLE_ENFORCE_EQ(boost::get(allocation->place()), place_); PADDLE_ENFORCE(cudaFree(allocation->ptr())); delete allocation; } Allocation* CUDAAllocator::AllocateImpl(size_t size) { platform::CUDADeviceGuard guard(place_.device); void* ptr; auto status = cudaMalloc(&ptr, size); if (UNLIKELY(status != cudaSuccess)) { PADDLE_THROW_BAD_ALLOC("Cannot allocate %d on GPU %d, cuda status %d, %s", size, place_.device, status, cudaGetErrorString(status)); } return new Allocation(ptr, size, platform::Place(place_)); } } // namespace allocation } // namespace memory } // namespace paddle