manipulation.h 1.7 KB
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// Copyright (c) 2021 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

// CUDA and HIP use same api
#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)

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#include "paddle/pten/backends/gpu/gpu_context.h"
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#include "paddle/pten/common/scalar_array.h"
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#include "paddle/pten/core/dense_tensor.h"
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#include "paddle/pten/core/kernel_registry.h"
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namespace pten {

template <typename T>
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void Flatten(const GPUContext& dev_ctx,
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             const DenseTensor& x,
             int start_axis,
             int stop_axis,
             DenseTensor* out);

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template <typename T>
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void Cast(const GPUContext& dev_ctx,
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          const DenseTensor& x,
          DataType out_dtype,
          DataType in_dtype,
          DenseTensor* out);

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void Reshape(const GPUContext& dev_ctx,
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             const DenseTensor& x,
             const ScalarArray& shape,
             DenseTensor* out);
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void ReshapeWithXShape(const GPUContext& dev_ctx,
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                       const DenseTensor& x,
                       const ScalarArray& shape,
                       DenseTensor* xshape,
                       DenseTensor* out);
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}  // namespace pten

#endif