# Copyright (c) 2020 PaddlePaddle Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from __future__ import print_function
import unittest
import paddle
import os
import math
import paddle.fluid as fluid
import paddle.distributed.fleet.base.role_maker as role_maker
from paddle.distributed.fleet.base.util_factory import fleet_util
from paddle.distributed.fleet import fleet


class TestDistFleetHeterProgram(unittest.TestCase):
    def build_role(self):
        environs = {}
        environs[
            "PADDLE_PSERVERS_IP_PORT_LIST"] = "127.0.0.1:36012,127.0.0.1:36013"
        environs["PADDLE_TRAINER_ENDPOINTS"] = "127.0.0.1:36014,127.0.0.1:36015"
        environs[
            "PADDLE_HETER_TRAINER_IP_PORT_LIST"] = "127.0.0.1:36016,127.0.0.1:36017"
        environs["PADDLE_HETER_TRAINER_DEVICE"] = "gpu"
        environs["TRAINING_ROLE"] = "HETER_TRAINER"
        environs["PADDLE_TRAINERS_NUM"] = 2
        environs["PADDLE_TRAINER_ID"] = 0
        environs["POD_IP"] = "127.0.0.1"
        environs["PADDLE_PORT"] = "36016"
        environs["FLAGS_selected_gpus"] = 0

        for k, v in environs.items():
            os.environ[k] = str(v)

        self.role = role_maker.PaddleCloudRoleMaker()
        return self.role

    def build_strategy(self):
        self.strategy = paddle.distributed.fleet.DistributedStrategy()
        self.strategy.a_sync = True
        return self.strategy

    def build_input(self):
        dense_input = fluid.layers.data(
            name="dense_input", shape=[10], dtype="float32")

        sparse_input_ids = [
            fluid.layers.data(
                name="C" + str(i), shape=[1], lod_level=1, dtype="int64")
            for i in range(1, 27)
        ]

        label = fluid.layers.data(name="label", shape=[1], dtype="float32")

        inputs = [dense_input] + sparse_input_ids + [label]
        return inputs

    def build_net(self, inputs):
        def embedding_layer(input):
            return fluid.layers.embedding(
                input=input,
                is_sparse=True,
                size=[100001, 10],
                param_attr=fluid.ParamAttr(
                    name="SparseFeatFactors",
                    initializer=fluid.initializer.Uniform()), )

        sparse_embed_seq = list(map(embedding_layer, inputs[1:-1]))

        concated = fluid.layers.concat(sparse_embed_seq + inputs[0:1], axis=1)

        with fluid.device_guard("gpu"):
            fc1 = fluid.layers.fc(
                input=concated,
                size=400,
                act="relu",
                param_attr=fluid.ParamAttr(initializer=fluid.initializer.Normal(
                    scale=1 / math.sqrt(concated.shape[1]))),
                name="fc1")

        with fluid.device_guard("cpu"):
            fc2 = fluid.layers.fc(input=fc1,
                                  size=400,
                                  act="relu",
                                  param_attr=fluid.ParamAttr(
                                      initializer=fluid.initializer.Normal(
                                          scale=1 / math.sqrt(fc1.shape[1]))),
                                  name="fc2")

        with fluid.device_guard("gpu"):
            fc3 = fluid.layers.fc(input=fc2,
                                  size=400,
                                  act="relu",
                                  param_attr=fluid.ParamAttr(
                                      initializer=fluid.initializer.Normal(
                                          scale=1 / math.sqrt(fc2.shape[1]))),
                                  name="fc3")

        with fluid.device_guard("cpu"):
            predict = fluid.layers.fc(
                input=fc3,
                size=2,
                act="softmax",
                param_attr=fluid.ParamAttr(initializer=fluid.initializer.Normal(
                    scale=1 / math.sqrt(fc3.shape[1]))), )

        with fluid.device_guard("gpu"):
            labels = fluid.layers.cast(inputs[-1], dtype="int64")
            cost = fluid.layers.cross_entropy(input=predict, label=labels)
            avg_cost = fluid.layers.reduce_sum(cost)

        return avg_cost

    def build_optimizer(self, avg_cost, strategy):
        optimizer = fluid.optimizer.SGD(1e-2)
        optimizer = fleet.distributed_optimizer(optimizer, strategy=strategy)
        optimizer.minimize(avg_cost)

    def test(self):
        role = self.build_role()
        fleet.init(role)
        strategy = self.build_strategy()
        inputs = self.build_input()
        avg_cost = self.build_net(inputs)
        self.build_optimizer(avg_cost, strategy)


if __name__ == "__main__":
    unittest.main()
